Companion to European Heritage Revivals.
Material type: TextPublisher: Cham : Springer International Publishing AG, 2014Copyright date: �2014Edition: 1st edDescription: 1 online resource (336 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9783319077703Genre/Form: Electronic books.Additional physical formats: Print version:: Companion to European Heritage RevivalsLOC classification: D1-2027Online resources: Click to ViewIntro -- Preface -- Index -- Part 1 / The Context: Heritage Practices in Today's Europe -- Chapter 1 / Experiencing the Past Introduction to experience, strategies, authenticity and branding / Linde Egberts -- Conceptual fuel -- Heritage revival -- Routes, networks and places -- Experience -- Authenticity -- Re-playing the past -- Branding Europe -- Chapter 2 / Creating a Shared Past? Europe and the Frankish heritage in one of its heartlands: Alsace / Linde Egberts -- The European identity project -- Europe in international heritage policies -- A case study: early medieval heritage in Europe's current heartland -- The Early Middle Ages in today's Alsace -- The Early Middle Ages in today's Marlenheim -- The Early Middle Ages in today's Murbach -- The Early Middle Ages and today's Mount Ste. Odile -- Touristic routes in Alsace -- Conclusions -- Chapter 3 / Battlefield of Histories Competition over authenticity and heritage in an urban region in eastern Netherlands / Linde Egberts -- Introduction -- The Arnhem Nijmegen City Region -- Schuytgraaf -- The reconstruction of the Valkhof tower -- Historic places and routes -- A battlefield of histories -- Part 2 Revival Tools -- Chapter 4 / Strategies for a Heritage Revival in the Digital Age / Jasper Visser -- Introduction -- Connecting heritage content and audiences -- Typical social media plat formsand their characteristics -- Reaching out to offline audiences -- Web 1.0, 2.0, 3.0 and 4.0 -- Engaging audiences with heritage content -- Towards a digital strategy for European heritage -- Chapter 5 / Using Games to Mediate History / Connie Veugen -- Introduction -- Historical games -- ASSASSIN'S CREED -- Alternate reality games -- History based games and violence -- Playing with history -- Chapter 6 / "This is Clearly Bullshit" Some views about history on television / Mijke Pol -- Fiction or non-fiction?.
The history of the world filmed in South Africa -- International differences -- In Neanderthal guise -- Criticism of history on TV -- Queen Victoria's sex life on national TV -- Greater reach means more monitoring -- TV: not a dictator, but a mediator of memory -- Chapter 7 / Lost Cities, Exotic Travel and Digging up the World / Historical feature films as a means of enhancing appreciation of our archaeological heritage / Nina Sch�ucker and Jan van Helt -- Archaeology: fiction and reality -- Movie audiences and archaeology audiences -- Images of the past -- Archaeology and film -- Some ways in which films can enhance heritage revival -- Acknowledgements -- Chapter 8 / When the Past Comes to Life / Peter Van der Plaetsen -- Look at that cool guy! -- Science or game? -- Beyond the frontiers -- Local involvement -- Conclusion -- Acknowledgements -- Chapter 9 / Visualisation of Place and Landscape / Joske Houtkamp, Arnoud de Boer and Henk Kramer -- Introduction: 3D visualisation -- The start: "why and for whom?" -- Elaboration: "what and how?" -- Scale and level of detail -- Feature-based modelling -- Procedural landscape modelling -- Representational quality and user experience -- Exploring the environment -- Implementation and evaluation -- 'Things have changed' -- Rome Reborn -- Crowds in Pompeii -- Virtual Honselaarsdijck -- Discussion and future outlook -- Chapter 10 / From Preservation to Managing Change / Using spatial development as a heritage revival tool / Felix van Veldhoven -- Recapitulating history -- From a culture of loss towards a culture of gain -- History of the future -- The biographical approach -- Biography in practice -- The democratisation of heritage -- Chapter 11 / 'Europe is a Journey' / The European cultural route as an instrument for heritage revival / Minke Walda -- History of the heritage route.
Opportunities for route development -- Obstacles to route development in Europe -- 1. The trail and network routes: the two main types of European cultural routes -- 2. A visitor's perspective -- Experiences are the key -- An overview of heritage routes in Europe -- Santiago de Compostela Pilgrim Routes -- The Hansa -- Heinrich Schickhardt Route -- The Vikings Route -- Via Francigena -- European Mozart Ways -- Phoenicians' Routes -- Saint Martin of Tours Route -- The Cluniac Sites in Europe -- Routes of the Olive Tree -- Transromanica, the Romanesque Route of European Heritage -- Iter Vitis - The Ways of the Vineyards in Europe -- European Route of Cistercian Abbeys -- European Cemeteries Route -- Prehistoric Rock Art Trail -- European Route of Historical Thermal Towns -- The Route of Saint Olav Ways -- European Routes of Jewish Heritage -- The European Network of Casadean Sites -- The European Route of Ceramics -- Parks and Gardens, Landscape -- Central European Iron Trail -- Art Nouveau European Route -- Amber Road -- Baltic Fortress Culture and Tourism Route -- European Route of Brick Gothic -- European Route of Historic Theatres -- European Route of Industrial Heritage -- Liberation Route -- Van Gogh Route -- Limes Route -- Orange Route (Oranjeroute) -- Band of Brothers Tour -- Sultan's Trail -- Iron Curtain Trail -- Part 3 Concepts -- Chapter 12 / Conceptual Fuel for Reviving the Past / Creating a heritage revival in today's Europe / Linde Egberts -- Experience! -- Place, time, and travel -- Authenticity -- True to oneself -- Building bridges -- Connecting with allies -- The case of Cradles of European Culture -- The final shortlist -- Notes / Bibliographies / Illustrations / About the Contributors -- Notes -- 1 / Experiencing the Past -- 2 / Creating a Shared Past? -- 3 / Battlefield of Histories.
4 / Strategies for a Heritage Revival in the Digital Age -- 5 / Using Games to Mediate History -- 6 / "This Is Clearly Bullshit" -- 7 / Lost Cities, Exotic Travel and Digging up the World -- 8 / When the Past Comes to Life -- 9 / Visualisation of Place and Landscape -- 10 / From Preservation to Managing Change -- 11 / "Europe is a Journey" -- 12 / Conceptual Fuel for Reviving the Past1 -- Bibliographies -- 1 / Experiencing the Past -- 2 / Creating a Shared Past? -- 3 / Battlefield of Histories -- 4 / Strategies for a Heritage Revival in the Digital Age -- 5 / Using Games to Mediate History -- Games -- TV-series -- 6 / "This Is Clearly Bullshit" -- 7 / Lost Cities, Exotic Travel and Digging up the World -- Films -- 8 / When the Past Comes to Life -- 9 / Visualisation of Place and Landscape -- 10 / From Preservation to Managing Change -- 11 / "Europe is a Journey" -- 12 / Conceptual Fuel for Reviving the Past -- Illustrations -- About the Contributors.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
There are no comments on this title.