Playing war : military video games after 9/11 / Matthew Thomas Payne.

By: Payne, Matthew Thomas [author.]Material type: TextTextPublisher: New York : New York University Press, [2016]Copyright date: 2016Description: 1 online resource (284 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781479837182 (e-book)Subject(s): Computer war games -- Psychological aspects | Computer war games -- Social aspectsGenre/Form: Electronic books.Additional physical formats: Print version:: Playing war : military video games after 9/11.DDC classification: 793.9/20285 LOC classification: U310 | .P38 2016Online resources: Click to View
Contents:
Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.
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Includes bibliographical references and index.

Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.

Description based on print version record.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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