Codecharts : roadmaps and blueprints for object-oriented programs / A.H. Eden ; with contributions from J. Nicholson.
Material type:
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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UNIMY PJ Library | QA76.76.D47 E297 2011 (Browse shelf (Opens below)) | Available | 100552 |
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QA76.76.C672 O43 2019 Learning C# programming with Unity 3D | QA76.76.C672 U54 2012 Game development essentails mobile game development | QA76.76.D47 A387 2013 Agile user experience design a practitioner's guide to making it work | QA76.76.D47 E297 2011 Codecharts : roadmaps and blueprints for object-oriented programs / | QA76.76.D47 F36 2005 Practical software process improvement | QA76.76.D47 I552 2006 Integrating and extending BIRT / | QA76.76.D47 M466 2010 Secure and resilient software development / |
Includes bibliographical references (p. 235-238) and index.
"LePUS3, the language of Codecharts, has proven to radically cuts the costs of key tasks in software development and significantly improves the quality of software produced. This classroom-tested resource teaches this visual language through extensive examples and case studies, offering more precise and elegant notation than any other text on the market. It provides accessible, illustration-driven content, with blueprints and roadmaps of programs appearing on almost every page. The book is written for software professionals, third- and fourth-year students of computer science, and graduate students and researchers in software engineering"-- Provided by publisher.
"The book is about a visual language for creating blueprints and maps of programs: Codecharts. It is written for practitioners who wish to cut the costs of software development with Java, C++, C# and other dominant programming languages. To be most effective, Codecharts are presented in a visually attractive form that is accessible to professionals and students alike: One or more sample charts appear on every page of the book, modeling programs that every programmer is familiar with"-- Provided by publisher.
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