Mathematics for 3D game programming and computer graphics Eric Lengyel.
Material type:
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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UNIMY PJ Library | QA76.76 C672 .L46 2012 (Browse shelf (Opens below)) | Available | 102007 |
Total holds: 0
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QA 76.76 C672 .C64 2010 Producing games: from business and budgets to creativity and design / | QA76.76 C672 .F84 2008 Game design workshop : a playcentric approach to creating innovative games / | QA76.76 C672 .H36 2006 The game maker's apprentice game development for beginners | QA76.76 C672 .L46 2012 Mathematics for 3D game programming and computer graphics | QA76.76.C672 B34 2010 Game Development and Production | QA76.76.C672 G332285 2020 Game Ai Pro 360 : Guide to movement and pathfinding | QA76.76.C672 M43 2012 Maya Python for games and film a complete reference for the Maya Python and the Maya Python API |
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