Modes of Esports Engagement in Overwatch. (Record no. 309387)

MARC details
000 -LEADER
fixed length control field 06166nam a22004453i 4500
001 - CONTROL NUMBER
control field EBC6916340
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240122001540.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 231124s2022 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030827670
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9783030827663
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC6916340
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL6916340
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1306056824
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number P94.6-.65
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ruotsalainen, Maria.
245 10 - TITLE STATEMENT
Title Modes of Esports Engagement in Overwatch.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing AG,
Date of production, publication, distribution, manufacture, or copyright notice 2022.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice �2022.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (234 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name T�orh�onen, Maria.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Karhulahti, Veli-Matti.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Ruotsalainen, Maria
Title Modes of Esports Engagement in Overwatch
Place, publisher, and date of publication Cham : Springer International Publishing AG,c2022
International Standard Book Number 9783030827663
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=6916340">https://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=6916340</a>
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