Capturing the Senses : Digital Methods for Sensory Archaeologies.

Landeschi, Giacomo.

Capturing the Senses : Digital Methods for Sensory Archaeologies. - 1st ed. - 1 online resource (271 pages) - Quantitative Methods in the Humanities and Social Sciences Series . - Quantitative Methods in the Humanities and Social Sciences Series .

Intro -- Preface -- Acknowledgements -- Contents -- Contributors -- Introduction: Digital Methods and Experiential Approaches to the Past -- 1 The Role of GIS-based Visual Studies/Space Syntax Analysis -- 2 VR-based Applications -- 3 Where Are We Now? -- References -- More than Modal? Exploring Affect, Affordance, Invitation and Solicitation -- 1 Introduction -- 2 Houses, Squares and Circles -- 3 Affect and Affordance -- 4 Exploring Affective Atmospheres -- 5 Methodology -- 5.1 Analysis 1-Catching a Glimpse of the Founder's House -- 5.2 Analysis 2-But What is Being Glimpsed? -- 5.3 Analysis 3-On the Outside, Looking in -- 5.4 Analysis 4-Being Affected -- 6 Conclusions -- References -- The Senses & -- the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape -- 1 Introduction -- 2 Sensory Archaeology and Egyptology -- 3 The Human Sensorium in Pharaonic Egypt -- 4 The Egyptian 'Funerary Landscape' and Digital Archaeology -- 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom -- 5.1 Funerals -- 5.2 Elite Mortuary Cults at Saqqara -- 6 Conclusion -- References -- Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement -- 1 Introduction: The Idea of "Retro-Documentation" -- 2 Digital Capture, Digital Documentation -- 3 Movement and the Human Record -- 4 Recording Movement in Print -- 5 Movement and GIS -- 6 Textual Approaches -- 7 Movement: The Medium Suppresses the Message -- 8 Retro-Documentation and Standards -- 9 Movement and the Digital -- 10 Conclusion -- References -- Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality -- 1 Introduction -- 2 Broken Data and Multivocality -- 3 Critical Senses -- 4 Dynamic Cyberspace as Formative Resource -- 5 Conclusions -- References. Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres -- 1 Introduction -- 2 The Roman Theatres in Crete -- 3 Methodology -- 3.1 3D Visibility Analysis -- 3.2 Virtual Acoustics Analysis -- 4 Case Study and Results -- 5 Discussion and Conclusion -- References -- "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation -- 1 Introduction -- 2 Spatialising Archaeology -- 3 Digitisation and Virtuality as Heterotopias -- 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record -- 4.1 Procedural Facilitation -- 4.2 The User as a Participant in the Archaeological Record -- 4.3 Bridging the Gap Between Users and Usability -- 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom -- 5.1 3D Holographic Database -- 5.2 Reconstituting Physicality Through 3D Printing -- 6 Conclusion -- References -- Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies -- 1 Research Overview -- 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements -- 2 Ancient Perceptions: Strabo (5.2.5, 222C) -- 3 Ancient Perceptions: Claudius Rutilius Namatianus -- 3.1 Falesia and Populonia -- 3.2 Vada Volaterrana -- 3.3 Pisa, Portus Pisanus and Livorno -- 4 Portus Pisanus: Archaeological Evidence -- 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site -- 4.2 Satellite Remote Sensing Contribution -- 4.3 GIS-Based Legacy Data Integration -- 4.4 Geophysical Prospecting -- 4.5 Geoarchaeology Contribution -- 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation -- References. Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality -- 1 Introduction -- 2 Research Overview -- 3 Theoretical Foundations -- 4 Digital Affordances and Material Culture: GIS and VR -- 5 Case Study: Ancient Maya -- 5.1 Perspectives of Sight, Sound, and Movement -- 5.2 Ancient Maya City of Cop�an -- 6 Materials (Data Sources) -- 6.1 Data Acquisition and Integration -- 7 Methods -- 7.1 Soundshed Analysis Toolbox -- 7.2 Project Specific Environmental Inputs -- 8 Results and Analysis -- 8.1 GIS Results and Interpretation -- 9 Conclusions and Future Direction -- References -- Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707) -- 1 Introduction -- 2 At Home at Herengracht 573 -- 3 The Entrance Hall: Sources for a Reconstruction Hypothesis -- 3.1 Almanacs, Inventory, and Physical Remains -- 3.2 Visual References for 17th Century Dutch Interiors -- 4 "Materializing" Household Objects in a 3D Digital Model -- 5 Discussion -- References -- The Embodied City: A Method for Multisensory Mapping -- 1 Embodied City Mapping -- 2 Embodied City Map Analysis -- 3 Possible Application to Past Cities -- 4 Conclusions -- References.

9783031231339


Electronic books.

HA1-4737