Video game spaces image, play, and structure in 3D game worlds /

Nitsche, Michael, 1968-

Video game spaces image, play, and structure in 3D game worlds / [electronic resource] : Michael Nitsche. - Cambridge, Mass. : MIT Press, c2008. - viii, 305 p. : ill.

Includes bibliographical references and index.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Video games.
Three-dimensional display systems.


Electronic books.

GV1469.3 / .N58 2008

794.8