Video game spaces image, play, and structure in 3D game worlds /
Nitsche, Michael, 1968-
Video game spaces image, play, and structure in 3D game worlds / [electronic resource] : Michael Nitsche. - Cambridge, Mass. : MIT Press, c2008. - viii, 305 p. : ill.
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games.
Three-dimensional display systems.
Electronic books.
GV1469.3 / .N58 2008
794.8
Video game spaces image, play, and structure in 3D game worlds / [electronic resource] : Michael Nitsche. - Cambridge, Mass. : MIT Press, c2008. - viii, 305 p. : ill.
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games.
Three-dimensional display systems.
Electronic books.
GV1469.3 / .N58 2008
794.8